Newfoundlandia
After playing Trivial Pursuit while teaching in Papua New Guinea, Cliff Brown was convinced a similar game about his home province, Newfoundland, would be a hit. Why? Newfoundlanders are everywhere, and all Newfoundlanders love home. The result was the eponymously named Newfoundlandia (1986). The game was picked up by the CBC soon after its release, and “five minutes after the newscast across Canada, my phone started to ring from everywhere,” says Brown. The game sold 7,000 copies in three weeks, and a second printing was rushed out in time for Christmas. A Canadian bestseller in ’86 and ’87, the game is now out of print.
True Dough Mania
Where many games during Canada’s board game boom tried to be educational, some were designed to push a political agenda. In True Dough Mania (1982), a satirical economic game invented by an Alberta real estate developer that poked fun at the “Trudeaumania” surrounding Pierre Trudeau’s 1968 election (and whose popularity had waned by the time of the game’s release), players own a resource-based business that has government red tape eat into its profits. Eventually, everyone in the game goes bankrupt. The winner is the biggest loser: that is, the first to lose all their assets to the government.